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Status: Redesign conceptCase study 06 · Mobile · AR · UX/UI

Finding stores through augmented reality in a fintech app

A one-week redesign concept that adds interactive AR maps to Klarna’s app, helping people find partner stores and nearby offers.

Role
UX/UI Designer
Time
1 week
Location
London
Tools
Figma, Weavely, Illustrator
FintechARMobileConcept

A self-initiated design challenge. Not affiliated with or commissioned by Klarna.

Two phones showing the Klarna AR map concept

Overview

A design challenge to improve the experience of an existing mobile app with high-fidelity designs.

The goal: research, find areas to improve, and propose design solutions that make the app easier to use and more satisfying.

  1. 01

    Research

  2. 02

    Ideate

  3. 03

    Design

  4. 04

    Test

Background research

Klarna is a Swedish fintech company offering online payments, direct payments and post-purchase payments. It’s a prominent player in buy-now-pay-later, with over 90 million users globally.

Survey

When I asked which fintech apps people use, Klarna came up often. I surveyed Klarna users and read Trustpilot and app store reviews to understand their preferences and pain points.

Survey replies saying the map feature is tricky to use
Portrait representing persona Ellie

Persona · Ellie

Problem & solution

The research pointed to a clear need: improve the map feature. Fixing it is a real chance to raise satisfaction and keep people engaged.

Solution

Introduce interactive Augmented Reality maps in the Klarna app — to stand out from competitors, make the experience more engaging, and increase satisfaction, retention and usage.

Illustration of two map pins joined by a dotted path

Market research

Klarna’s main competitors are Afterpay, Clearpay and PayPal. Most offer the same things — instalments, payment tracking, budgeting — so Klarna needs to differentiate. Meanwhile AR is becoming a valuable way to engage users (Google Maps, Snapchat, Instagram), and reviews kept asking for innovative, valuable features.

Revolut store map

Revolut

Clearpay store map

Clearpay

Five-star review praising ease of use
Review about finding stores easily
People working on laptops around a table
One-star review about a refund dispute
User reviews from Trustpilot and the app stores.

Storyboarding

I used storyboarding to imagine scenarios where AR could give more than directions — real-time information like promotions in nearby stores and alerts about exclusive discounts.

Hand-drawn storyboard of the AR map scenario

References & wireframes

I started by studying Klarna’s existing screens so the new designs would match its branding and experience. Low-fidelity wireframes set the layout grid, frame ratio, spacing, alignment and element placement.

Wallet wireframe with layout grid

Wireframe 1

AR navigation wireframe

Wireframe 2

Existing Klarna screens collected as reference

Reference screens

AR street view with store pins

AR view

Boots pin and 3D arrow asset

3D asset

Close icon component with 4px padding

Icon component

Final designs

I recreated the final designs, including new icons where needed, focused on the map feature screens.

Wallet screen with pay in-store stores
Map with partner store pins and Live map button
AR navigation arrow on a city street
AR navigation with store details card
  • AR tools

    Researched AR tools for real-time functionality and chose Weavely and its plugin for suitability and efficiency.

  • 3D assets

    Created 3D assets in Figma with layer blur and inner shadow. Weavely didn’t support those effects, so I recreated the 3D look manually.

  • Design system

    Compiled a documentation page covering every component used.

Component documentation page

Prototype testing

I finished by testing the interactive prototype to make sure it met the objectives and worked as intended.

Prototype flow in Figma

Summary: reference gathering → low-fidelity wireframes → high-fidelity AR map screens, with a documentation page explaining the components and rationale.

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