Finding stores through augmented reality in a fintech app
A one-week redesign concept that adds interactive AR maps to Klarna’s app, helping people find partner stores and nearby offers.
- Role
- UX/UI Designer
- Time
- 1 week
- Location
- London
- Tools
- Figma, Weavely, Illustrator
A self-initiated design challenge. Not affiliated with or commissioned by Klarna.

Overview
A design challenge to improve the experience of an existing mobile app with high-fidelity designs.
The goal: research, find areas to improve, and propose design solutions that make the app easier to use and more satisfying.
- 01
Research
- 02
Ideate
- 03
Design
- 04
Test
Background research
Klarna is a Swedish fintech company offering online payments, direct payments and post-purchase payments. It’s a prominent player in buy-now-pay-later, with over 90 million users globally.
Survey
When I asked which fintech apps people use, Klarna came up often. I surveyed Klarna users and read Trustpilot and app store reviews to understand their preferences and pain points.


Persona · Ellie
Problem & solution
The research pointed to a clear need: improve the map feature. Fixing it is a real chance to raise satisfaction and keep people engaged.
Solution
Introduce interactive Augmented Reality maps in the Klarna app — to stand out from competitors, make the experience more engaging, and increase satisfaction, retention and usage.

Market research
Klarna’s main competitors are Afterpay, Clearpay and PayPal. Most offer the same things — instalments, payment tracking, budgeting — so Klarna needs to differentiate. Meanwhile AR is becoming a valuable way to engage users (Google Maps, Snapchat, Instagram), and reviews kept asking for innovative, valuable features.

Revolut

Clearpay




Storyboarding
I used storyboarding to imagine scenarios where AR could give more than directions — real-time information like promotions in nearby stores and alerts about exclusive discounts.

References & wireframes
I started by studying Klarna’s existing screens so the new designs would match its branding and experience. Low-fidelity wireframes set the layout grid, frame ratio, spacing, alignment and element placement.

Wireframe 1

Wireframe 2

Reference screens

AR view

3D asset

Icon component
Final designs
I recreated the final designs, including new icons where needed, focused on the map feature screens.




AR tools
Researched AR tools for real-time functionality and chose Weavely and its plugin for suitability and efficiency.
3D assets
Created 3D assets in Figma with layer blur and inner shadow. Weavely didn’t support those effects, so I recreated the 3D look manually.
Design system
Compiled a documentation page covering every component used.

Prototype testing
I finished by testing the interactive prototype to make sure it met the objectives and worked as intended.

Summary: reference gathering → low-fidelity wireframes → high-fidelity AR map screens, with a documentation page explaining the components and rationale.
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